Graphics Reference
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Festa describes what his cross-processed looks actually do. “So I have
those two things built as layers also and those use multiple layers, because
a C41 to E6 look really gives a super golden white with a lot of blue/cyan
in the blacks. So I use a separate channel for each one of those effects.
One channel to warm up the whites give it a golden, dirty look. And also
a channel to get that 'cyan-ey' blue crap in the blacks.”
Festa summarizes, “To build any of these effects from the ground up
is really a five-minute job. So I found, if I had all of this stuff at the top, I
could open up this PowerGrade and just quickly show somebody not only
my warm, cool, and balanced looks, but here's some really wacky stuff if
you want to stretch out.”
I respond, “Everybody's got a deadline, so why spend it recreating
something you know you've done over and over again?”
“Exactly,” Festa agrees, “That was my thought.”
With Festa's switch to Baselight, he's also added a new twist to the
speed of his look application. With Baselight, Festa is able to do something
similar to the look generation in some of Apple's consumer products, in
which you see the source image in the middle with eight choices arrayed
around the center. Selecting any of those variations delivers another set
of similar choices around the first choice, which now sits in the middle.
Using this method, Apple users can dial in a look by simply choosing
variations on a theme. Festa does something similar ( Figure 10.5 ).
Fig. 10.5 Nine-way split in Baselight offering up variations on a central look (image courtesy of Chasing Ghosts, screen capture courtesy
New Hat/Bob Festa).
 
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