Game Development Reference
In-Depth Information
textures for the representation of humans. A life-like virtual character recon-
structed and controlled by the behavior of a human in real-time would be
desirable for many types of applications in digital storytelling, especially in the
field of supporting performances in theatres with virtual background for human
and synthetic actors. In the field of collaborative virtual environments, most VR
systems do not support network distributable applications and, therefore, lack the
means to represent a remote human team member in a collaborative application
scenario. Examples using real-time video textures for remote participants have
been demonstrated so far and have shown major problems in collaboration, as the
perspective projection for the 3D virtual world and the remote participant
(represented by real-time textures) were different.
Many R&D projects are still focusing their research on human body modeling
and animation. It is expected that most of the current research problems reported
will be solved within the next years and more real-time applications, especially
in the multimodal interaction area, will be feasible. However, due to the nature
of the human body modeling problem, completely general solutions (working
under all circumstances and for all users) are not expected in the very near
future.
References
ARToolKit Library. Retrieved from the World Wide Web: http://mtd.fh-
hagenberg.at/depot/graphics/artoolkit/.
Blue-C Project. Retrieved from the World Wide Web: http://blue-c.ethz.ch/.
Bobick, A. F. & Davis, J. W. (2001). The recognition of human movement using
temporal templates. IEEE Trans. on PAMI , 23(3), 257-267.
Carrey, R. & Bell, G. (1997). The Annotated Vrml 2.0 Reference Manual. 1st
edition . Addison-Wesley.
Gavrila, D. M. & Davis, S. L. (1996). 3-D Model Based Tracking of Humans in
Actions: a Multi-view approach. Proceedings IEEE Conference. on
Computer Vision and Pattern Recognition , San Francisco, CA.
Hillis, D. (2002, July). The Power to Shape the World . ACM.
Humanoid Animation WorkingGroup. Retrieved from the World Wide Web:
http://h-anim.org/.
Immersion Corp. (2002). Retrieved from the World Wide Web: http://
www.immersion.com/, Immersion Corp.
Intelligent Conversational Avatar Project. Retrieved from the World Wide Web:
http://www.hitl.washington.edu/research/multimodal/avatar.html.
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