Game Development Reference
In-Depth Information
video cameras. The project started in April 2000 and its first phase is expected
to be completed by Spring 2003.
Mastering rapidly changing computing and communication resources is an
essential key to personal and professional success in a global information society.
The main challenge consists not only in accessing data, but rather in extracting
relevant information and combining it into new structures. The efficient and
collaborative deployment of applications becomes increasingly important as we
find more complex and interactive tools at our disposal. Today's technology
enables information exchange and simple communication. However, it often fails
in the promising field of computer enhanced collaboration in virtual reality
environments. Some improvements were made by coming-of-age virtual reality
systems that offer a variety of instrumental tools for stand-alone visual analysis.
Nevertheless, the crucial interaction between humans and virtual objects is
mostly neglected. Therefore, successful models of truly computer supported
collaborative work are still rare.
The blue-c project aims at investigating a new generation of virtual design,
modeling, and collaboration environments. 3D human representations are inte-
grated in real-time into networked virtual environments. The use of large screens
and cutting-edge projection technology creates the impression of total immer-
sion. Thus, unprecedented interaction and collaboration techniques among
humans and virtual models will become feasible.
Blue-c Technical Approach
The blue-c features are:
Full immersion of the participants in a virtual world,
3D rendered human inlays, supporting motion and speech in real-time,
New interaction metaphors between humans and simulated artifacts of
functional and/or behavioral nature.
The blue-c system foresees the simultaneous acquisition of live video streams
and the projection of virtual reality scenes. Color representations with depth
information of the users are generated using real-time image analysis. The
computer-generated graphics will be projected onto wall-sized screens sur-
rounding the user, allowing him to completely enter the virtual world. Multiple
blue-c portals, connected by high-speed networks, will allow remotely located
users to meet, communicate, and collaborate in the same virtual space. The blue-c
system includes:
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