Game Development Reference
In-Depth Information
To implement the emotional model, an unambiguous set of emotional categories
with a certain degree associated has been used, and a transition function for
perturbing the emotional states. For this function, the behavior of an exponential
model has been used (e -j ). To obtain continuous changes, Fuzzy Logic was
applied. The Expert System, itself, is implemented in CLIPS, a language
developed by NASA. The 3D face model used was composed of polygons, which
can be rendered with a skin-like surface material. A more detailed presentation
of the project is provided in Intelligent Conversational Avatar.
FashionMe
FashionMe: Fashion Shopping with Individualized Avatars project (IST
FASHIONME) offers a breakthrough for the European fashion industry.
Customers will be able to try on custom-tailored clothing “virtually” using avatars
over the Internet (Figure 6). The FashionMe platform aims to provide the
European fashion industry with an Internet infrastructure for avatars, including:
Photorealistic avatars in fitting rooms.
A website for avatars.
A service for personalized avatar clothing.
Selling avatar related products, such as clothing.
An e-Commerce platform for purchasing clothes through the Internet.
FashionMe Technical Approach
In order to realize 3D garment visualization on an individualized avatar or to use
a virtual catwalk displayed with regular web technologies, several components
Figure 6. The scanning and clothing adaptation systems used in FashionMe.
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