Game Development Reference
In-Depth Information
biomechanics due to a lack in standardisation. Furthermore, the 3D models
produced by VAKHUM will be fully documented and established according the
available guidelines from the International Society of Biomechanics (ISB). This
should be a guarantee that the VAKHUM data will be widely accepted.
e-Tailor
e-Tailor: Integration of 3D Body Measurement, Advanced CAD, and E-
Commerce Technologies in the European Fashion Industry (Virtual Retail-
ing of Made-to-Measure Garments, European Sizing Information Infra-
structure) project (IST e-Tailor) aims to establish an innovative paradigm for
virtual retailing services of customized clothing by tackling related problems of
different sizing systems, fitting problems, high cost, data privacy and lack of
interfaces. The main goal of e-Tailor is to develop an advanced customized
clothing infrastructure, enabling the customers to visualize themselves wearing
clothes on offer at e-kiosks and Internet shops.
e-Tailor Technical Approach
The method adopted for both body presentation and animation for online web
applications is to use generic models. The main advantage of using generic
models is that one can give necessary information in a pre-processing stage and
then online calculations can be performed quickly. This also provides animation
information automatically. The basic idea is to consider an avatar or virtual model
Figure 4. From generic to personalized body and garment simulation and
animation.
Online computation of new colored and
personalized garment animation
Example
of
personal
model
Off-line computation of generic model
Customer's H-ANIM Body
+ Body Animation
+ Garment simulated online
= Garment Animation on Customer's
Body
Generic H-ANIM Body
+ Generic Garment
+ Body Animation
= Generic Garment Animation
Generic
model
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