Game Development Reference
In-Depth Information
Chapter II
Virtual Character
Definition and
Animation within the
MPEG-4 Standard
Marius Preda
GET/Institut National des Télécommunications, France
Ioan Alexandru Salomie
ETRO Department of the Vrije Universiteit Brussel, Belgium
Françoise Preteux
GET/Institut National des Télécommunications, France
Gauthier Lafruit
MICS-DESICS/Interuniversity MicroElectronics Center (IMEC), Belgium
Abstract
Besides being one of the well-known audio/video coding techniques,
MPEG-4 provides additional coding tools dedicated to virtual character
animation. The motivation of considering virtual character definition and
animation issues within MPEG-4 is first presented. Then, it is shown how
MPEG-4, Amendment 1 offers an appropriate framework for virtual human
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