Game Development Reference
In-Depth Information
Endnote
*
This work has been carried out at the Institut für Theoretische
Nachrichtentechnik und Informationsverarbeitung, University of Hannover,
Germany.
References
Ekman, P. & Friesen, V. W. (1977). Facial action coding system. Palo Alto,
CA: Consulting Psychologists Press.
Essa, I. & Pentland, A. (1997). Coding, analysis, interpretation, and recognition
of facial expressions. IEEE Transactions on Pattern Analysis and
Machine Intelligence , 19(7), 757-763.
Fischl, J., Miller, B. & Robinson, J. (1993). Parameter tracking in a muscle-
based analysis/synthesis coding system. Picture Coding Symposium
(PCS'93). Lausanne, Switzerland.
Fua, P., Plaenkers, R. & Thalman, D. (1999). From synthesis to analysis: fitting
human animation models to image data. Computer Graphics Interface ,
Alberta, Canada.
Kampmann, M. (2002). Automatic 3-D face model adaptation for model-based
coding of videophone sequences. IEEE Transactions on Circuits and
Systems for Video Technology , 12(3), 172-182.
Kampmann, M. & Ostermann, J. (1997). Automatic adaptation of a face model
in a layered coder with an object-based analysis-synthesis layer and a
knowledge-based layer. Signal Processing: Image Communication ,
9(3), 201-220.
Kampmann, M. & Zhang, L. (1998). Estimation of eye, eyebrow and nose
features in videophone sequences, International Workshop on Very Low
Bitrate Video Coding (VLBV 98), Urbana, 101-104.
Kuo, C., Huang, R. S. & Lin, T. G. (2002). 3-D facial model estimation from
single front-view facial image. IEEE Transactions on Circuits and
Systems for Video Technology , 12(3), 183-192.
Lee, Y. & Magnenat-Thalmann, N. (2000). Fast head modeling for animation.
Journal Image and Vision Computing , 18(4), 355-364.
Lee, Y., Terzopoulos, D. & Waters, K. (1995). Realistic modeling for facial
animation. Proceedings of ACM SIGGRAPH'95, Los Angeles, 55-62.
Search WWH ::




Custom Search