Game Development Reference
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Figure 13. Facial animation using the face model of low complexity: (O- )
Original images; (S- ) Synthesized images.
Facial Animation
To further demonstrate the effectiveness of the proposed framework, facial
animation is also carried out using the two different face models. Figure 13 shows
the facial animation results with the face model of low complexity. The texture
from the original image (O-1) is mapped onto the face model Candide that has
been adapted onto this real face. According to estimated eye and mouth features,
this face model is then animated. Projecting this animated textured face model
Figure 14. Facial animation using the face model of high complexity:
(O- ) Original images; (S- ) Synthesized images.
(O-1) (O-2) (S-2) (O-3) (S-3) (O-4) (S-4)
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