Game Development Reference
In-Depth Information
Chapter IV
Real-Time Analysis of
Human Body Parts and
Gesture-Activity
Recognition in 3D
Burak Ozer
Princeton University, USA
Tiehan Lv
Princeton University, USA
Wayne Wolf
Princeton University, USA
Abstract
This chapter focuses on real-time processing techniques for the
reconstruction of visual information from multiple views and its analysis for
human detection and gesture and activity recognition. It presents a review
of the main components of three-dimensional visual processing techniques
and visual analysis of multiple cameras, i.e., projection of three-dimensional
models onto two-dimensional images and three-dimensional visual
reconstruction from multiple images. It discusses real-time aspects of these
techniques and shows how these aspects affect the software and hardware
architectures. Furthermore, the authors present their multiple-camera
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