Game Development Reference
In-Depth Information
Chapter I
Advances in
Vision-Based Human
Body Modeling
Angel Sappa
Computer Vision Center, Spain
Niki Aifanti
Informatics & Telematics Institute, Greece
Nikos Grammalidis
Informatics & Telematics Institute, Greece
Sotiris Malassiotis
Informatics & Telematics Institute, Greece
Abstract
This chapter presents a survey of the most recent vision-based human body
modeling techniques. It includes sections covering the topics of 3D human
body coding standards, motion tracking, recognition and applications.
Short summaries of various techniques, including their advantages and
disadvantages, are introduced. Although this work is focused on computer
vision, some references from computer graphics are also given. Considering
that it is impossible to find a method valid for all applications, this chapter
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