Graphics Programs Reference
In-Depth Information
We now select (Figure 1.22b) the plane x + y + z
1=0andthepoint P =(1 , 1 , 1).
Equation (1.28) becomes
2(1+1+1
1)
1
3 (1 , 1 , 1) .
P =(1 , 1 , 1)
(1 , 1 , 1) =
1+1+1
Similarly, point P =(0 , 0 , 0) is reflected to
2(0+0+0
1)
(1 , 1 , 1) = 2
P =(0 , 0 , 0)
3 (1 , 1 , 1) .
1+1+1
The special case of a reflection about one of the coordinate planes is also obtained
from Equation (1.28).
The equation of the xy plane, for example, is z =0,where
Equation (1.28) yields
2(0+0+ z +0)
0 2 +0 2 +1 2
P =( x, y, z )
(0 , 0 , 1) = ( x, y,
z ) .
1.4.2 Rotation
Rotation in three dimensions is di cult to visualize and is often confusing. One ap-
proach is to write three rotation matrices that rotate about the three coordinate axes:
cos θ
sin θ
00
cos θ
0
sin θ
0
10
0 0
sin θ
cos θ
00
0
1
0
0
0 os θ
sin θ
0
,
,
.
0
0
1
0
sin θ
0 θ
0
0 in θ
cos θ
0
0
0
0
1
0
0
0
1
00
0 1
(1.29)
Let's look at the first of these matrices. Its third row and third column are (0 , 0 , 1 , 0),
which is why multiplying a point ( x, y, z, 1) by this matrix leaves its z coordinate un-
changed. The sines and cosines in the first two rows and two columns mix up the x and
y coordinates in a way similar to a two-dimensional rotation [Equation (1.4)]. Thus,
this transformation matrix causes a rotation about the z axis. The two other matrices
rotate about the y and x axes.
(0,1,0)
y
y
(0,1,0)
y
(1,0,0)
x
x
x
z
z
z
(a)
(b)
(c)
Figure 1.23: Rotating About the Coordinate Axes.
 
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