Graphics Programs Reference
In-Depth Information
1.2.11 A Note
All the expressions derived so far for transformations are based on the basic relation
P = PT . Some authors prefer the equivalent relation P = TP , which changes the
mathematics somewhat. If we want the coordinates of the transformed point to be the
same as before (i.e., x = ax + cy + m , y = bx + dy + n ), we have to write the relation
P = TP in the form
x
y
1
acm
bdn
00 1
x
y
1
=
.
The first difference is that both P and P are columns instead of rows. This is because of
the rules of matrix multiplication. The second difference is that the new transformation
matrix T is the transpose of the original one. Hence, rotation, for example, is achieved
by the matrices
cos θ
sin θ
0
sin θ
cos θ
0
0
0
1
for a clockwise rotation, and
cos θ
sin θ
0
sin θ
cos θ
0
0
0
1
for a counterclockwise rotation.
.
10 m
01 n
00 1
100
010
mn 1
Similarly, translation is done by
instead of
1.2.12 Summary
The general two-dimensional a ne transformation is given by x = ax + cy + m , y =
bx + dy + n . This section shows the values or constraints that should be assigned to the
four coe cients a , b , c ,and d in order to obtain certain types of transformations (we
ignore translations).
A general a ne transformation is obtained when ad
bc
=0. For ad
bc =+1,
the transformation is rotation, and for ad
bc =
1, it is reflection.
The case ad
bc = 0 corresponds to a singular transformation.
The identity transformation is obtained when a = d =1and b = c =0.
An isometry is obtained by a 2 + b 2 = c 2 + d 2 =1and ac + bd =0. Anisometryisa
transformation that preserves distances. If P and Q are two points on an object, then
the distance d between them is preserved, meaning that the distance d between P and
Q is the same. Rotations, reflections, and translations are isometries.
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