Game Development Reference
In-Depth Information
The orange-colored state is the default animation and the default state in the
animator tree. Right-click on the orange-colored
PlayerIdleAnimation
node in
the
Animator
tab and select
Make Transition
. This will attach the translation line
to the cursor. Move your cursor over
PlayerWalkingAnimation
and click on it to
drop it there. Now do the same thing, only in reverse—create a transition from
PlayerWalkingAnimation
to
PlayerIdleAnimation
. Your animator node tree
should now look something like the following screenshot:
If you were to click on
Play
on the game now, you'll see that the animations play on
the
Player
object; however, it plays the idle animation, then immediately plays the
walk animation, then loops back to idle, and repeats ad nauseam. Almost there!