Game Development Reference
In-Depth Information
The following screenshot shows how we laid out our nodes:
Assign those nodes to the appropriate slots in the Inspector panel for the Boss object.
Create additional nodes for landing points where you want the boss to fall during his
attacks, position them around the world, and add each of them to the Boss object's
DropNodeList .
Dusty platforms
The boss landing on the platform is pretty cool, but it doesn't really evoke a sense
of dread (or as us gamers like to call it, "oh holy biscuits what is that?!"). What would
really help here is we should have a nice impact effect when the boss lands on
a platform, so let's make the boss emit dust when he slams against the ground.
To do this, perform the following steps:
1. Create another empty GameObject node and name it DropFXSpawnPoint .
2. Make the new object a child of the Boss object and position it near the
bottom-center of the boss sprite.
3. Create a particle system that looks like dust/smoke bursting out; this
will be used whenever the boss lands on a platform to give a nice visual.
Use the particle image in Sprites\Particles\Particle_Smoke.png .
 
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