Graphics Reference
In-Depth Information
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FIG 5.56 The Run Cycle: The push,
the suspension phase, first contact,
squash, the passing position, and
the extending phase; coronal plane
(front view).
Timing a Run
Animators timing a run cycle face the same difficulties as with the walk cycle:
There is no quick fix and no formula that can be readily applied. However,
there are a few principles that may be useful and could help the animator
achieve the desired results. Leaving aside such issues as the differences
between naturalistic motion and believability and other more abstract and
cartoon-based action, we find many cases in a number of texts that provide
examples of the cartoon run. I have concentrated here on action analysis and
limited my examples to more naturalistic actions.
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FIG 5.57 Human run cycle with
an indication of the timing from one
suspended phase to the opposite one.
There are almost as many types of run cycles as there are figures that run.
The examples here represent only a very limited sample and are simply
intended to cover the basic principles. The same issues around age, size, and
environment that apply to the walk cycle also apply in this case.
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