HTML and CSS Reference
In-Depth Information
Code
Explanation
dotx = dx+dicewidth-3*dotrad;
Position the second dot to be inside the lower
right corner, horizontally and
doty = dy+diceheight-3*dotrad;
… vertically
ctx.arc(dotx,doty,dotrad,0,Math.
PI*2,true);
Construct dots
ctx.closePath();
Close path
ctx.fill();
Draw 2 dots
ctx.beginPath();
Begin path
dotx = dx + 3*dotrad;
Position this dot inside the lower left corner,
horizontally and
doty = dy + diceheight-3*dotrad;
//no change
… vertically (note that this is the same y value
just used)
ctx.arc(dotx,doty,dotrad,0,Math.
PI*2,true);
Construct circle
dotx = dx+dicewidth-3*dotrad;
Position this dot just inside the upper left
corner, horizontally and
doty = dy+ 3*dotrad;
… vertically
ctx.arc(dotx,doty,dotrad,0,Math.
PI*2,true);
Construct circle
ctx.closePath();
Close path
ctx.fill();
Draw 2 dots
}
Close draw4 function
function draw2mid() {
Start draw2mid function
var dotx;
Variable to be used for the horizontal position
for drawing the two dots
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