HTML and CSS Reference
In-Depth Information
ctx.beginPath();
Begin path
dotx = dicex + 3*dotrad;
Position the first dot inside the upper left corner,
horizontally and
doty = dicey + 3*dotrad;
…vertically
ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true); Construct the circle
dotx = dicex+dicewidth-3*dotrad;
Position the second dot to be inside the lower
right corner, horizontally and
doty = dicey+diceheight-3*dotrad;
… vertically
ctx.arc(dotx,doty,dotrad,0,Math.
PI*2,true);
Construct dots
ctx.closePath();
Close path
ctx.fill();
Draw 2 dots
ctx.beginPath();
Begin path
dotx = dicex + 3*dotrad;
Position this dot inside the lower left corner,
horizontally and
doty = dicey + diceheight-3*dotrad; … vertically. (note that this is the same y value
just used)
ctx.arc(dotx,doty,dotrad,0,Math.
PI*2,true);
Construct circle
dotx = dicex+dicewidth-3*dotrad;
Position this dot just inside the upper left corner,
horizontally and
doty = dicey+ 3*dotrad;
… vertically
ctx.arc(dotx,doty,dotrad,0,Math.
PI*2,true);
Construct circle
ctx.closePath();
Close path
ctx.fill();
Draw 2 dots
}
Close draw4 function
Search WWH ::




Custom Search