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In-Depth Information
Code
Explanation
ctx.drawImage(playerhand[pi].picture,
playerxp,playeryp,cardw,cardh);
Draw on the canvas
playerxp = playerxp+30;
Adjusts the horizontal pointer
pi++;
Increases the count of cards to the
player
househand[hi] = dealfromdeck(2);
Gets the first card for the dealer
ctx.drawImage(back,housexp,houseyp,cardw,cardh); Draws a cards back on the canvas
housexp = housexp+20;
Adjusts the horizontal pointer
hi++;
Increases the count of cards to the
dealer
playerhand[pi] = dealfromdeck(1);
Deals a second card to the player
ctx.drawImage(playerhand[pi].picture,
playerxp,playeryp,cardw,cardh);
Draws on canvas
playerxp = playerxp+30;
Adjusts the horizontal pointer
pi++;
Increases the count of cards to the
player
househand[hi] = dealfromdeck(2);
Deals a second card to the dealer
ctx.drawImage(househand[hi].picture,
housexp,houseyp,cardw,cardh);
Draws on the canvas
housexp = housexp+20;
Adjusts the horizontal pointer
hi++;
Increases the count of cards to the
house
}
Close function
function deal() {
Header for the function for dealing
through the game
playerhand[pi] = dealfromdeck(1);
Deals a card to the player
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