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}
End try
catch (e) {
If a catchable error
alert("data not saved,
error given: "+e);
Display message
}
End catch clause
return false;
Return false to avoid refresh
}
Close function
function getwalls() {
Function header getwalls
var swalls;
Temporary storage
var sw;
Temporary storage
var i;
Index
var sx;
Hold the sw value
var sy;
Hold the sy value
var fx;
Hold the fx value
Hold the fy value
var fy;
var curwall;
Hold walls being created
var lsname = document.gf.glname.value;
Extract player's name for storage to be
retrieved
swalls=localStorage.getItem(lsname);
Get the storage
if (swalls!=null) {
If something was fetched
wallstgs = swalls.split(";");
Split to make an array
for (i=0;i<wallstgs.length;i++) {
Loop through this array
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