HTML and CSS Reference
In-Depth Information
Code
Explanation
drawall();
Draw everything (will show growing wall)
}
Close if inmotion
}
Close function
Function header finish
function finish(ev) {
inmotion = false;
Set inmotion to false
walls.push(curwall);
Add curwall to walls
}
Close function
Function header drawall
function drawall() {
ctx.clearRect(0,0,cwidth,cheight);
Erase whole canvas
var i;
Index
for (i=0;i<everything.length;i++) {
Loop through everything
everything[i].draw();
Draw everything
}
Close loop
}
Close function
function getkeyAndMove(event) {
Function header getkeyAndMove
var keyCode;
Hold keyCode
if(event == null) {
If event null
keyCode = window.event.keyCode;
Get keyCode using window.event
Window.event.preventDefault();
Stop default action
}
Close clause
else {
Else
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