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described caliber in, and then also automatically force the rest of the world to use as
their tool of choice as well. Flash just did not do it and none of the other plug-ins was
either mature or promising enough to make us invest any serious time in them.
Then came Silverlight. It was a browser plug-in developed by Microsoft which
used JavaScript and that promised full OS and browser support. It included its own
implementation of vector graphics support, namely XAML, which was already known
and popular through WPF (Windows Presentation Foundation). MS was giving this
new technology its full attention and being a large, rather secure corporation made us
believe that this could be it. We started creating the first draft of our Platform and
came to realize that this had been what we were looking for. The tool base for Silver-
light development was strong and became stronger, as well as its angle to target pro-
grammers at least as strong as web designers, which it really did and its rumors of
being the Flash killer felt believable.
The first version of our new web based IntelligentPad platform looked amazing in
comparison of previous desktop version, though of course lacking in number of Pads,
but that was just a matter of time and effort to us. With Silverlight 2.0 came C# and
VB. JavaScript was pushed back and though the underlying use of it still existed, C#
or VB were the languages to use with the Silverlight Plug-in. And naturally followed
the king of all IDE, Microsoft Visual Studio. This was of course extremely beneficial
and welcomed to us in the lab, but we would later realize that it came with a high
price, the lack of access to this tool base by ordinary home users. With Silverlight 2
Webble World 0.9 was developed and with SL3 and SL4 everything went from clarity
to clarity and the strengths of the plug-in just kept getting stronger. Silverlight 5 was
incorporated nicely and Webble World 1.5 was now online since early 2012. During
the later part of 2012 Webble World went through another re-factoring of somewhat
major impact within several fields of the platform and this is where we are today with
Webble World 2.0
2.2
What Is Different
Though there are many sharing communities, blogs and interactive web sites available
today on Internet with sometimes quite satisfying possibilities for at least ordinary
communicating participation, most web sites are rather static, being completely non-
reusable or editable by visitors and also one-directional, treating the visitor mainly as
a silent consumer. The interactivity that do exist are either too complicated for ordi-
nary Internet users to use or very non generic, only allowing one or two things, like
adding comments, in a much closed environment.
A click-able button or a forum does not make the web user a true participant or col-
laborator. We need the power to take what exists from several scattered sources and
recombine, add, remove and reedit and then finally republish some of them back to
the web so that other users can process them even further. So the task is to make the
web fully re-editable for every Internet visitor so that its contents, including both
static and functional ones, can constantly evolve. There is only one main goal; to
share the collected minds of us all.
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