Information Technology Reference
In-Depth Information
6 Summary and Conclusions
In accordance with the foreseeable establisment of HTML5 as a W3C standard,
one may expect a new generation of meme media to enter the stage quite soon.
Webbles based on HTML 5 may sit on pages of e-books where they allow for
an enormous variety of functionalities. In harsh contrast, the vast majority of
contemporary e-books are astonishingly boring. They allow for turning pages in
a more or less fancy way and may contain slightly varying media such as videos.
All this is still far behind the potentials of contemporary technologies sketches
of which may be found on the Webble World Portal [22].
Fig. 9. Digital topics by Micke Kuwahara based on Webble technology as found on [22]
The screenshot on the left side of figure 9 in the background illustrates some
case where an e-book accesses the Web whereas the screenshot in the foreground
exemplifies the possibility to duplicate and extract some contents from an e-book.
There are currently only a very few publications such as [24], e.g., discussing
“the textbook of the future”. The authors of [24] advocate, for instance, the per-
sonalized externalization of knowledge, the textbook as an experiment box, and
the textbook as an interface for communication and exchange (ibid., abstract).
All this sounds like the re-invention of memetics from [8] to [30].
Issues of direct manipulation and direct execution as well as game-based learn-
ing are beyond the limits of those considerations.
The present contribution has been focused narrowly on direct execution with
some emphasis on playful interaction and learning without explicitly stressing
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