Game Development Reference
In-Depth Information
FIGURE 4.30 Screen shot showing completed modular classroom, all of it linked to a key “handle” prim
(shown as light colored cube loating above the structure).
Airlock. Stack Ramp_2 and Ramp_3 on the North side Airlocks so there is access to both levels on that side.
Install the railings as shown: Railings_1 running up the irst ramp and airlock side, Railings_2 on the outside
edge of the top platform, and Railings_3 running up the second ramp and inside edges of the top platform.
Refer to Figure 4.24 for details.
Now that you have inished your irst build, take some pictures and post them for your friends.
4.8 CONCLUSIONS AND TAKE-AWAY IDEAS
You have come a long way in this chapter, moving from the basics of 3D design to creating your own design
from modular components. What you will bring along into the next chapters is a sense of good composition
in 3D design and how to achieve it. That information is universal and applicable to all virtual environments.
REFERENCES
1. Neuroscience of Visual Object Recognition, Wikipedia article, http://en.wikipedia.org/wiki/Cognitive_neurosci-
ence_of_visual_object_recognition. Accessed February 16, 2013.
2. Visuospatial sketchpad, Wikipedia article, http://en.wikipedia.org/wiki/Visuospatial_Sketchpad. Accessed February
16, 2013.
3. Design Elements and Principles, Wikipedia article, http://en.wikipedia.org/wiki/Design_elements_and_principles.
Accessed February 18, 2013.
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