Game Development Reference
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FIGURE 4.6 Screen grabs from OpenSim demonstrating a virtual interpretation of the 3 kinds of symmetrical bal-
ance: (1) equal visual balance or symmetry (top image), (2) unequal visual balance or asymmetry (middle image), and
(3) center based or radial symmetry (bottom image).
4.3.7 d ominanCe
Some examples of dominance in 3D design are shown in FigureĀ  4.9. For any object to dominate all the
other objects requires that it have an appropriate amount of overscale qualities, be in a dominant position
compositionally, and otherwise exhibit qualities that draw attention to itself. This is different from hierar-
chy and asymmetrical balance because the dominant object will not let the eye move away from it much.
However, you cannot freeze the eye to it, or the composition becomes too static. It is entirely conceivable
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