Game Development Reference
In-Depth Information
“Build it Once” Project Development Workflow Chart
Trailer Creation
Website Creation
Final Project
Virtual Environment
with all elements
Construction of
Finished Environment
Wording for Signage
and Navigation
Play testing and
Redesign
Agile
Cycle
Agile
Cycle
Creation of 3D models
for direct import,
character creation, and
texture generation
Coding/Script writing
Agile
Cycle
Levels design/ detailed
environment plans
Optimization
of scene/
Performance
checks
Sound Design
and creation
of sound for
Environment
Agile
Cycle
Agile
Cycle
Recorded Sound for
dialog and V.O.
Lighting and Color palette
Agile
Cycle
Agile
Cycle
3D/ 2D Designing
"Design for All" testing
Dialogs / Scripts
Agile
Cycle
Agile
Cycle
Rough White models
Characters / storylines /
backstories
Agile
Cycle
Agile
Cycle
Concept Sketches
Animation creation
and Mo-cap
Gameplay/ Concept
Theory documentation
Agile
Cycle
Concept Meetings
Agile Development Cycles
Visual
Verbal
FIGURE 3.8 Chart showing Agile Cycles and how they occur in all stages of project development. Notice how they
all feed into the center, while continuing to progress upward towards completion of the project. These cycles should be
considered when creating a “Build It Once” worklow methodology.
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