Game Development Reference
In-Depth Information
“Build it Once” Skills and Reponsibilities
Direct Line of
Communication
Client:
Provides the capital,
and the venue for the
project to be realized in
Production Manager
Line Producers
Production Coordinators:
Manage the budget,
payroll and time flow
of project
Art Director/
Creative Director:
Oversees all phases of
the creation process,
main contact with
client, and style guide
Concept Artist:
Provides visual
conceptualization
of various elements
in the project
Writer/Storyteller:
Creates the storylines
and background for all
characters and
environments in the
project
IT- Systems Manager/
Workflow Manager:
Keeps the computer network
up to date, and e ciently
interconnected within the team
3D Model Specialist:
Creates 3D models for all phases of the project that
will display properly within the project specifications
and platform limitations
Scripter/Code Writer:
Creates the programming and scripts that contribute
interactivity, behaviours and animation integration
to all phases of the environment
Graphics Specialist:
Creates 2D textures and images for all phases of the
project that will display properly within the project
specifications and Platform limitations
Sound Specialist:
Creates sounds, and overall soundscape
design for virtual environment
Other Specialists:
Create or capture animation, create rigging for
character animation, design level layouts on
multi-level environments, organize lighting on
levels etc.
Web/Media Specialist:
Creates web presence,
interactive connection to online
aspects of the environment,
maintaining blog and other
aspects of online displays
Play tester, and quality
control team:
Make sure that the environment
can be accessed by all, de-bug
and refine project all during
creation process
FIGURE 3.7 Chart showing the skills and responsibilities in a larger design ofice that should be considered when
setting up the “Build It Once” methodology.
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