Game Development Reference
In-Depth Information
FIGURE 3.1 Screen grab showing Annabelle Fanshaw's inventory ile structure for the SL8B project in Second Life.
Notice how all the folders start with SL8B, so they congregate in the appropriate place.
OVS Avatars (contains subfolders)
OVS—Avatar skins and the like
OVS Documents, Notecards, Notices
OVS—Schedules and the like
OVS Meshes (contains subfolders)
OVS—Avatars (contains avatar components)
OVS—Buildings (contains buildings and their components)
This is a sample list only; you may need to add more folders to customize this for a speciic project. By
following the practice of naming each folder and subfolder with the identifying three-letter acronym, your
entire inventory for that project can be isolated with a simple three-letter search keyword. Anything miss-
ing or hiding in the lost and found section of your avatar's inventory can be easily located and iled in the
appropriate folder. By utilizing this ile structure across your virtual world platforms, in the cloud/server
storage, and on your computer's ile system, you will provide a content structure that you and all of your
team will be able to utilize with greater eficiency. A little cleanup and reorganization at the end of each day
should be enough to keep it functioning well. See Figure 3.1 for a screen shot of a ile structure setup used
on a Second Life project called SL8B.
3.2.2 C larify y our T erminology , g oing e Ven d eeper
Take the time to deine what your nomenclature standards will be on the project and make them clear to the
entire team. You have started this by naming all of your ile folder structures with a three-letter keyword.
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