Game Development Reference
In-Depth Information
read if you are thinking of creating a design company. Otherwise, feel free to skip around the topic and try
things as you want to or need focused information on a certain topic.
2.3 HOW TO GET AND UPLOAD THE CONTENT
FOR THIS TOPIC INTO YOUR VIRTUAL WORLD
Every effort is been made to provide good-quality content for use in this topic. However, since they have
no control over how this content is used, modiied, or redistributed once released into the world, neither the
topic's author, Ann Cudworth, nor the content creator, Tim Widger are responsible for anything that happens
to your computer or virtual world in which you are working while you are using this content, or anyone to
whom you have given it. The content will be periodically reviewed and updated if necessary, and update
notes placed on the Ann Cudworth Projects site, http://www.anncudworthprojects.com/.
2.3.1
W here To g eT The C onTenT and i nformaTion a BouT i T o nline
1. The primary source will be http://www.anncudworthprojects.com/, in the Virtual World Design
Topic Download section, organized by topic chapter. Information will be posted on the blog, and
other pages on the site as tutorials are developed and reader feedback posted.
2. Content will be also be available in Second Life and possibly some other grids, as the need develops,
and notice of such availability will be made on the website and through social media channels. Feel
free to like Ann Cudworth Projects on Facebook, follow Ann Cudworth Projects on Google+, and
@afanshaw on Twitter.
2.3.2 B esT p raCTiCes for n aming C onVenTions W hen
u ploading  C onTenT inTo y our V irTual W orld
It is highly suggested that you name each mesh model ile you upload from the Ann Cudworth Project site,
with exactly the same name as the original ile, to avoid confusion while you are working on the projects in
these chapters.
If you are importing the 3D content from this topic into OpenSim or Second Life as a COLLADA .dae
(Digital Asset Exchange) ile, please be aware that download times may vary signiicantly depending on your
bandwidth, processor speed, and such. Some of these models are large and will take a while to load into your
virtual environment. After extensive test analysis, the following guidelines have been written to help you
with the content uploads from this topic. The Avatar/Upload/Mesh Model menu which you will use to do this
is illustrated in Chapter 13, Figures 13.15-13.17.
2.3.2.1
Tab 1-Level of Detail (LOD) Guidelines to Follow on Upload from Source
1. In Second Life for High source setting use “Load from ile,” for the Medium source setting it should
be “use LOD above,” and for Low and Lowest source settings use the “Generate” setting. This will
give you a good resolution on the model at most distances, without boosting the Land Impact or
costing too much in Upload fees.
2. In OpenSim, where the Uploads are free of charge, you can use “Load from ile” settings for
High and Medium LOD uploads, use “the LOD above” in the Low source, and keep the Lowest
at “Generate.”
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