Game Development Reference
In-Depth Information
REFERENCES
1. Cringely, Robert X., http://www.cringely.com/2013/04/03/accidental-empires-chapter-17-do-the-wave/. Accessed
August 12, 2013.
2. Moore's Law, Wikipedia article, http://en.wikipedia.org/wiki/Moore's_law. Accessed August 12, 2013.
3. Haptic Technology, Wikipedia article, http://en.wikipedia.org/wiki/Haptic_technology#Fourth_generation_haptics.
Accessed August 12, 2013.
4. Eliason, Erik, Three Reasons Why Mass Customization Is the Future of Consumer Products, Hufington Post,
March 21, 2012, http://www.hufingtonpost.com/erik-eliason/mass-customization_b_1313875.html. Accessed
August 12, 2013.
5. McCosh, Dan, Driving; Most Cars Are Born as Models of Clay, New York Times , March 7, 2003, http://www.
nytimes.com/2003/03/07/travel/driving-most-cars-are-born-as-models-of-clay.html. Accessed August 12, 2013.
6. Lightcraft Technology, Post Production Worklows , tech manual for postproduction using lidar, http://www.lightcrafttech.
com/support/doc/post-production-worklows/tracking-reinement-with-pftrack/. Accessed August 12, 2013.
7. Laser Scanning Buildings, website home page, http://www.laser-scanning-buildings.co.uk/. Accessed August 12, 2013.
8. Gartner's 2012 Hype Cycle for Emerging Technologies Identiies “Tipping Point” Technologies that Will Unlock
Long-Awaited Technology Scenarios, press release, 2012, http://www.gartner.com/newsroom/id/2124315.
Accessed June 12, 2013.
9. Spreng, R. Nathan, and Brian Levine, Doing What We Imagine: Completion Rates and Frequency Attributes
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events_one_year_after_prospection. Accessed August 12, 2013.
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