Game Development Reference
In-Depth Information
FIGURE 16.9 Camera moves as related to narrative quality. The three shown in this igure are: (1) Static shot: “The
world is all out there; I see it all.” (2) Dolly track left/right, straight line (crab): “I am moving through the space timeline.”
(3) Pan left/right, swish pan: “What—over there?”
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