Game Development Reference
In-Depth Information
Increasing the Experience of Flow with Heads Up Displays (HUDs)
Schaffer (2013) proposed
7 Flow conditions:
1-Knowing what to do
2-Knowing how to do it
3-Knowing how well you are doing
4-Knowing where to go (navigation)
5-High perceived challenges
6-High perceived skills
7-Freedom from distractions
http://en.wikipedia.org/wiki/Flow_(psychology)#
Conditions_for_flow
Experienced Player
Immersed in Flow
Lots of Feedback
from HUD
Players Health
Points / Prizes
Navigation
Interpretation
HUD is
Intrinsic
(to visibility and
interaction)
Little Feedback
from HUD
Direction
Points
Health
HUD Supports
(visibility and
interaction)
HUD Interferes
(visibility and
interaction)
Inexperienced
starting player
Involvement with Virtual Environment and Overall Experience
FIGURE 15.6 Diagram comparing the relationship between the interactivity and involvement of HUDs with the
quality of Flow experienced by the player.
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