Game Development Reference
In-Depth Information
FIGURE 13.14
Screen grab from SketchUp showing the process of making the hanging tab.
Let's call that one “my_prototype_maze_physics.dae.” Note: when you export the physics ile, uncheck the
Export Texture Maps box, in the Export Menu of SketchUp. Log in to your OpenSim-based virtual world
with the Firestorm Viewer, and under Avatar/Upload/Mesh Model/ ind your newly saved maze ile and select
it for upload. A large Upload menu box from Firestorm should appear. You will need to do a few settings on
each page, so let's go over them. Note: in Chapter 2, section 2.3, the rules for uploading, known problems,
and tips about how to reduce the costs of uploading are included. If you have not read these, please do so now.
Tab 1: Level of Detail Options. Make sure that the following items are selected on the Upload menu:
Settings for Source are High=Load from File, Medium=Load from File, Low= Use LoD above, and
Lowest = Generate. See Figure 13.15 for a screen shot of this menu.
Tab 2: Physics Options. Set Step 1: Level of Detail to “From File” and select the Maze physics ile you
made. Leave Steps 2 and 3 alone. See Figure 13.16 for a screen shot of this menu.
Tab 3: Upload Options. Now, you will scale this model up so it is big enough to walk around inside.
Remember that right now it is only 100 millimeters. Scale it up by a factor of 200, and it will be
20 meters wide, plenty big for avatar use. If you put a special texture on it, then check the Include
Textures option. See Figure 13.17 for a screen grab of this menu.
Other selections: Name the model at the top of the Upload Model menu, and select “Building
Component” from the “This model represents...” list. You can display the textures on the model
selected for upload, if you check the box in the lower right corner below the Preview box. When
you are ready, click the “Calculate weights & fee,” and then Upload when it gives you that option.
In Second Life, the Upload Fee in Linden dollars, the Land Impact, and other statistics will be dis-
played below the Upload button. In OpenSim, these will all read 0, or TBD.
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