Game Development Reference
In-Depth Information
FIGURE 13.10
Screen grab from SketchUp showing the process of adding maze texture to the top of the model baseplate.
3. Pick a standard SketchUp material and add the maze pattern as a texture to it. Fill the top face of the
box with this texture so you see the maze pattern, repeated once on the top as shown in Figure 13.10.
Note: Check the width of the walls in your maze diagram as it has been stretched out across the box.
Remember that they need to be between 0.7 and 5 millimeters to be accepted by various materials
used by 3D printers. In this example, they are about 1.5 millimeters, so you are within the limits of
many of the materials that can be printed, especially the plastics range.
13.6.3
s eTTing u p d raWing g uides for The W alls of The m aze
1. Use the offset tool, which makes an inner line that is offset inward from the outer edges of your box
top; set that offset at 1.5 millimeters and create an inner line on the top surface of the baseplate.
2. Using the tape measure tool, draw guidelines in from the middle of your outside edges and match
them up with the internal walls of your maze from the image applied to the top of the baseplate. To
obtain the right thickness on each wall, pull another parallel guideline from the irst line and set it
for 1.5 millimeters distance, as shown in Figure 13.11.
3. Work all around your maze, setting in the guidelines for all of your walls making them 1.5 milli-
meters in width consistently.
13.6.4
d raWing The W alls of The m aze
1. Now that you have the guides in place, draw all around the edges of your walls, following the pattern of
the underlying maze image as shown in Figure 13.12 and snapping to the guides. Do not forget to add
the doors again; the offset has closed them off. You can check to make sure you have all the walls illed
in by coloring them with another material, replacing the texture you are using to guide your lines.
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