Game Development Reference
In-Depth Information
Real World
Prototype
Virtual World
Prototype
Core Idea
2D concepts:
Pattern
Line work
3D concepts:
Shape
Form
Process of "definition"
Initial
Catalyst
Idea
FIGURE 13.1 Schematic showing the cloud of design ideation, initiated from the ideas discovered with Research and
Observation, catalyzed into and deined as a Core Idea that expands into 2D and 3D concepts and Prototypes for the
real and virtual world.
by an octopus. All of these buildings were nested in a series of interconnected octagonal cul-de-sacs that
spanned the octagonal network of your virtual designs. The clients were with you every step of the way, even
from their ofices in the Bahamas. In fact, they contributed some of the 3D design because they could get into
the virtual world and rough out their ideas alongside you and your team.
The proposal was a success, and even now someone is looking at that goblet and thinking of another
project (FigureĀ 13.2). Remember, a virtual world environment, all of it, is a tool. It is an assembly loor for
rapidly making models that embody ideas made visible to people everywhere. It is also a perpetual idea
generator that can create its own internal source of content through the process of iteration and modiication.
13.2
INTRODUCTION TO WORLDWIDE GROUP COLLABORATION
AND WHY YOU SHOULD USE IT
On June 4, 2009, President Barack Obama spoke in Cairo and called for creating a new relationship between
the United States and Islam [2]. Part of that initiative developed into a program called the Online Youth
Network: Kansas to Cairo, which encouraged the development of existing online programs for international
communications between young Americans and Muslims. One of the notable projects in this program
involved David Denton, AIA, from the United States, and Amr Attia, owner of the PUD (Planning and Urban
Development) architectural irm in Cairo. Denton and Attia had previously collaborated internationally on
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