Game Development Reference
In-Depth Information
mesh models from Second Life can be modiied in your 3D modeling programs. Once the modiications and
additions are made, the avatar with new attachments can be reimported into Second Life or OpenSim. The
Second Life Creation Portal has information and sources for your avatar's mesh models (http://wiki.secon-
dlife.com/wiki/Creation_Portal).
You may desire that your avatar be represented as the same being on all the worlds you visit in the
Metaverse. That is entirely possible. You can make note of your avatar shape settings and set them up in your
new world. If you own the clothing and skin textures, you can transfer those as well. For a full set of tools
that will help you build characters for Second Life and OpenSim, there is a Blender add-on called Avastar.
12.12 FINAL OBSERVATIONS
The creation of a captivating avatar that embodies your interests is an enlightening and enriching artistic
endeavor. Enjoy the possibilities that avatar design unveils for you; it is self-expression in its most personal
form and capable of creating inner growth through self-discovery.
REFERENCES
1. Callaway, Ewen, How Your Brain Sees Virtual You, by Ewen Callaway, New Scientist , November 2009, http://
www.newscientist.com/article/dn18117-how-your-brain-sees-virtual-you.html. Accessed March 22, 2013.
2. Slater, M., B. Spanlang, M.V. Sanchez-Vives, and O. Blanke, First Person Experience of Body Transfer in Virtual
Reality, PLOS ONE , 2010, http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0010564.
Accessed March 22, 2013.
3. Clark, Liat, Study: Embodying Superman-like Avatars Makes Gamers Altruistic, Wired Magazine, UK , January 31,
2013, http://www.wired.co.uk/news/archive/2013-01/31/superman-virtual-reality-atruistic. Accessed March 23, 2013.
4. GOTE, Wikipedia article, http://en.wikipedia.org/wiki/GOTE. Accessed March 23, 2013.
5. Au, Wagner James, The Crowded Empty Paradox: How a Virtual World with 75,000 Online Users Can Still
Seem Abandoned, New World Notes blog, http://nwn.blogs.com/nwn/2010/01/the-crowded-empty.html. Accessed
October 14, 2012.
6. Korolov, Maria, Hypergrid Business, Biz Plans, http://www.hypergridbusiness.com/category/resources/biz-plans/.
Accessed October 20, 2012.
7. UT^2 Game Bot Judged More Human than Human, Computer Science, College of Natural Sciences, University of
Texas, 2012, http://www.cs.utexas.edu/news-events/news/2012/ut2-game-bot-judged-more-human-human.
8. Trescak, Tomas, Anton Bogdanovych, Simeon Simoff, and Inmaculada Rodriquez, Generating Diverse Ethnic
Groups with Genetic Algorithms, VRST'12 , December 10-12, 2012, http://staff.scm.uws.edu.au/~anton/
Publications/VRST_2012.pdf, accessed October 17, 2012.
9. Ken Perlin's home page, http://mrl.nyu.edu/~perlin/. Accessed October 23, 2012.
10. Korolov, Maria, OpenSim NPCs Simulate Disasters, http://www.hypergridbusiness.com/2012/06/opensim-npcs-
simulate-disasters/. Accessed October 23, 2012.
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