Game Development Reference
In-Depth Information
Fundamental Components of an Interactive Sound Structure
In an immersive virtual environment,
the type and intensity of sounds heard
by the visitor should actively respond
to their location and create key sonic
moments in the aural landscape.
Trigger Location
1
2
3
4
5
6
7
8
9
10
11
12
Ambient
Mechanical
1st Person
Organic bkgrnd
Transitional
Doors
Monster
-distant
-mid-range
-close
-in your face
escape route
exiting theme
FIGURE 11.1 Diagram showing a schematic of virtual spaces (top image) in a game, and the relationship of the sounds
within the game to their trigger locations and duration (bottom chart image). By deining the occurrence of sounds based
on players location in the virtual space, you create an interactive soundscape.
 
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