Game Development Reference
In-Depth Information
3. Write a welcome message on it and use Google Translate to make a Spanish and French version of the
text (unless you speak all these languages yourself). Add these translations to the text of the notecard,
the Metaverse is international, and it's nice to give welcome in as many languages as you can.
4. Using the World/Parcel Details/About Land menu, go to the Options tab, stand on the spot where
you want your customers to land, and reset the Landing Point.
5. Use the World/Landmark This Place menu, to create a landmark in your inventory for use with your
greeting notecard. Drag this shop landmark from your inventory into the text box of the notecard
you just made while its open on your screen. It will appear as a link that your customers can use to
return to your shop.
6. Once you have added all of the information you would like to share on the note card, save it into
your inventory and close the editor.
10.7.5.3 Set Up an Automatic Greeter and Note Card Giver for Your Shop
Figure 10.16 provides a visual explanation about setting up an automatic greeter in your shop sign and a note
card giver in an “info” cube outside the door for your shop.
1. Go to http://www.3greeneggs.com/autoscript/ and make two scripts: (1) a script that gives a note card to
an avatar when they touch the prim that contains it, and (2) an avatar sensing script that says something
in local chat when the avatar approaches the prim that contains it. The second script should sense when
the avatar is 5 meters away, and it should only give the message once so it doesn't become annoying.
2. Put the second script into the contents section of your store sign prim. Make sure the distance
between the store sign and the store entrance is 5 meters or less, so the sign will greet the avatar on
arrival with the message you want to say to them in local chat.
3. Now, set up the note card giver. Make a small texture that says “info” or just the universal circled “i”
symbol and apply it to a cube. Drag the “Welcome to the Pop-up Shop” note card into the contents
of this info cube and the note card giving script you just made. When your customers touch this info
cube, it will give them the note card that includes the shop landmark.
4. Walk away to get out of the sensing range of the store sign greeter script. Select the sign, and in
the Build/Edit menu, reset the script in its contents, and then walk back into range. The store sign
greeter should say the welcome message to you when you are in range.
5. Check to make sure that your note card giver also is functioning by touching it. It should offer you
the “Welcome to the Pop UP Shop” notecard.
10.7.6 g eT The W ord o uT and o pen for B usiness
1. Make a Customer Group in the Comm/Groups menu, and invite all your customers to join it for
news updates on new content (more lamps!) and sale events.
2. Sponsor events at your shop and list them on websites and event guides.
3. Send out free content to your friends to advertise your new shop.
10.8 CONCLUSIONS ABOUT VIRTUAL COMMERCE AND SHOPPING SPACES
Congratulations. By now, at the end of this chapter, you will probably have a much deeper apprecia-
tion for how virtual goods are created, displayed, and marketed in a virtual world. There is a complex
cross-promotional system developing between inworld and online retail sources. The Kitely Marketplace
(http://www.kitely.com/market) is growing, and no doubt this and other markets will continue to evolve
both in OpenSim and Second Life.
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