Game Development Reference
In-Depth Information
FIGURE 10.15 Screen grab from OpenSim showing the Pop-up lamp shop with stocked shelves displaying the
virtual content.
10.7.4
s eTTing u p The s hop d isplay
10.7.4.1 Display Layout and Design for Selling
The visual explanation of this section on display layout and design for selling is provided in Figure 10.15.
1. Upload and drag out Pop_UP_Shop_Shelf.dae mesh model from your inventory.
2. Reset the alignment prim as key, if necessary, and put the shelves inside the middle of the shop.
3. Display your lamps on them—not too many; leave some blank space.
10.7.5 a dding The s ignage , a s imple s hop g reeTer , and a n oTe C ard g iVer
Now, we are going to put in signage for your shop and add a simple shop greeter and a note card giver.
10.7.5.1 Branding Your Shop Signage with the Logo
Upload the Pop_UP_Shop_Sign, and then drag it from your inventory onto the ground in front of the shop
door. Orient the sign to the front left wall of the shop exterior as shown in Figure 10.16.
10.7.5.2
Making a Note Card for Your Shop
1. Using the inventory “create note card” function, make a new one for use in your shop greeter.
2. Name it “Welcome to the Pop UP Shop.”
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