Game Development Reference
In-Depth Information
8. At the bottom of the same menu, you have a space where you can drag in a snapshot of the com-
pleted shop, or perhaps your logo.
9. While you are still in the About Land/Options menu, walk to one end of the shop foundation, where
the entrance will most likely be, and click the Landing Point/Set button to establish a Landing point.
You can always adjust this and should check on it before you load landmarks into your greeter or
give them out yourself. Leave the Teleport Routing set at Anywhere.
10.7.1.3 Setting Up Music for the Shop
Music can play a large part in setting the mood in your shop. This is added with streaming audio. The process
is outlined in the steps below, and also illustrated in Figure 10.9.
1. Under the World/Parcel Details/About Land/Sound tab you can set up your streaming audio channel.
2. Choose a music URL from this list: http://wiki.secondlife.com/wiki/Music_streams, and copy/
paste the URL from the page into the Music URL slot. It will be a series of numbers like this:
http://108.61.73.119:8004/
3. Check the “Restrict the gesture and object sound to the parcel” box, the “Enable Voice” box, and the
“Restrict Voice to this Parcel” box to prevent annoying sound bleed to your neighbors.
10.7.1.4 Setting Up Access and How to Ban Unwanted Avatars
Figure 10.10 shows you the steps to set up access and how to ban unwanted avatars. Please note, you can
access all the land-based menus from World/Location Proile/Places, should you need to modify the param-
eters for a region, rather than a parcel.
1. In the World/Parcel Details/About Land/menu, under the Access tab, make sure that Allow Public
Access is checked; you do not want to ban your customers.
2. The lower two boxes are where you can set up Access/No Access lists. Sometimes while you are
building your store, you will just want the people in your build group on the land. In the Allowed
Residents box, just add their names, deselect Allow Public Access. When you do that only your
build group can teleport onto your land. Do not forget to open this again when your store is built.
3. Under the Banned Residents box is an Add button where you can list the names of the FlatterBots
begging for money, avatars with a CopyBot program trying to steal your content, or griefers that
may visit your shop and bother your customers.
10.7.2 B uilding The s hop s TruCTures from p refaB p arTs
Figure 10.11 gives a visual demonstration of the steps for building the shop wall structures from prefab parts.
Once you have downloaded the Chapter 10 content from the Ann Cudworth Projects website (http://www.
anncudworthprojects.com) you should upload all the Pop_UP_Shop .dae iles from into your inventory for
use in the virtual environment, naming them the same way, once they have been uploaded. For instance,
Pop_UP_Shop_Front_Wall.dae would become a linked object called Pop_UP_Shop_Front_Wall in your
inventory. If you have not read the guidelines for uploads in Chapter 2, section 2.3, you should do that now.
Follow the guidelines there for including physics shape iles and textures in your uploads. Make sure you tuck
all the parts away in a special folder when you have inished the upload, and make a copy of it just in case.
As with other projects in this topic, these shop elements come with alignment cubes, which you can see in
the middle of the build in Figure 10.11. As noted in section 2.3, the upload may change the linking order of
these elements. After you upload these models into your world and have them rezzed on the ground near each
Search WWH ::




Custom Search