Game Development Reference
In-Depth Information
10.7.1
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10.7.1.1 Preparing the Land for Your Shop
You are going to need at least a 20 m × 20 m square area to build this shop, allowing for some free space
around it. If you don't own a parcel that large, you can practice this in a large sandbox area, or over it on a
sky platform. Here are the steps for laying the groundwork on your land, also illustrated in Figure 10.7.
1. Turn on the Property Lines, under World/Show More/Property Lines, so you can make sure you are
not going over into neighboring areas.
2. Use the terrain tool to latten out the landscape on that parcel and to smooth the edges so there is a
smooth transition to the next area.
10.7.1.2 Setting in the Foundation and About Land Permissions
Now that you can see the property lines clearly, let's set down a foundation prim, to make sure the shop
will be situated nicely on the terrain, organize how the shop will be visible to the search engine and decide
what kind of permissions will be available to the visitors. Figure 10.8 illustrates the visual progression of the
following steps:
1. Create a 20 m wide × 20 m deep × 2 m high prim in the center (as closely as you can tell by eye)
of your parcel. On a full region, the coordinates would be x = 128, y = 128.
2. When you have it centered, set the objects position to a set of whole number coordinates like
= 195, y = 65, and lower it in z so that it just pops up above the ground. Name this enlarged box
prim “Foundation” and apply a tile or stone texture from your basic library to all sides of the box by
dragging it into the Build/Edit window under the texture tab.
3. In the World/Parcel Details/About Land menu under the General tab/Name section, type in the
name your shop, “Pop-up Shop for Lamps.” Note, you can also access the About Land menu through
the World/Location Proile/Places/Parcel menu. The Places menu combines all three sorts of land
deinitions: Parcel, Region, and Estate for your convenience.
4. In the World/Parcel Details/About Land menu under the General tab/Description section, type in
as many keywords as you can think of that relate to lighting, lamps and home decorating. Note, this
will serve to locate your shop in Second Life, but for OpenSim builds there is no metaversal search
engine yet.
5. In the World/Parcel Details/About Land menu under the General tab/ section, set the group to who-
ever is building this shop with you. If you have not made a group for that yet, you can do so under the
Comm/Groups/Conversations - Contacts menu on the top bar. Pick the Groups tab and use the Create
button to set the group up so you can invite your co-builders to join you. Remember, once you set the
land to the build group, they must wear their group tags to build on that parcel.
6. In the World/Parcel Details/About Land menu under the Options tab menu, make sure that Edit
terrain is NOT set to Everyone, Fly is set to Everyone, Build is set to Group, and Object entry and
Run Scripts are both set to everyone.
7. Further down in the same menu, You probably want to set the land to Safe (no damage can be done
to an avatar's health) and turn on the No Pushing option so people cannot use push script containing
devices like guns for grieing your customers. Show Place in Search should also be checked in its
respective box. Check M for moderate content and choose “shopping” from the drop-down menu to
indicate the category of your build.
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