Game Development Reference
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4. Make the screen part of the gathering circle, on the loor, or someplace where all the participants
can view it easily.
5. Consider the use of whiteboards/learning interfaces, such as SLOODLE (Simulation Linked Object
Oriented Dynamic Learning Environment) [14] or media on a prim [15] which can be setup in the
Build/Edit/Texture menu.
6. Audio should be active so all who wish to can hear the discussion, but remind the audience members
to mute their own mikes during the presentation. Members of the discussion should also be encour-
aged to add the salient points of their talk into the chat log so the idea is supported visually as well.
7. The space should be designed with a consideration of the “Design for All” standards (http://www.
designforall.org/). Physical, visual, and aural accessibility are important.
8. Take the default camera positions of your attendees into consideration when you design the space.
Make sure the entranceways and overhead elements are high enough so their third-person avatar's
camera does not whack into anything as they enter the space.
9.4.2 f osTering The i deagora s piriT By p ersonalizing The s paCe for y our g roup
One of the most creative and proliic build groups in Second Life is the MetaHarpers Cabal founded by
Arrehn Oberlander. A visit to their hangout will show you the kind of environment that exempliies the
Ideagora in its most creative form. In Figure 9.5, you can see a wide shot of their hangout in Second Life.
It's a space illed with random objects from past and present projects that inspire a relaxed fun-loving mood,
FIGURE 9.5 A view of the Metaharper's hangout in the Harpers Region of Second Life. This is a collaborative/meeting
space for the whole group decorated with mementos from their various projects in Second Life.
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