Game Development Reference
In-Depth Information
FIGURE 8.3 Screen grabs from OpenSim showing a comparison of four spheres with the following shader/material
effects: (1) blank texture/white color, (2) 50% transparency, (3) 0.01 glow, and (4) low shine with bump map (top panel).
Also shown are the same four spheres with a herringbone parquet wood texture (bottom panel). This texture is utilized
as a bump map in the shiny sphere at the far right of the lower panel. The spheres in the lower panel are shown with the
highest level of advanced lighting with real time shadows and ambient occlusion turned on.
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