Game Development Reference
In-Depth Information
e Components of Color
Sun
Visible Spectrum wavelengths
390-700 nanometers (nm) normal human vision
V
B
G
Y
O
R
P
t
t
S
S
Compliments
t
t
C
R
P
P
t
t
S
P = Primary
S = Secondary
t = tertiary
Re d / Ye ll ow / Blu e
Tr ad itio na l Co lorw heel
Y
M
B
G
Pure Color at
100% Saturation / 100% Brightness
Cyan / Magenta / Ye llow
Red / Green / Blue
Color = Hue (H)
+
+
+
Tint
Tone
Shade
Primary Colors for
Ink and Printing
(subtractive)
Primary Colors of
Light and Monitors
(additive)
Pure color - 50%
Saturation (S)
Pure color - 50%
Brightness (B)
HSB
Digital Color Models
FIGURE 7.1 (See color insert) This chart shows the components of color. From the visible light color spectrum on the
top, color models are pulled out to display the RYB (red, yellow, blue) wheel, CMYK (cyan, magenta, yellow, key-black)
model and the RGB (red, green, blue) model. Subtractive color mixing is shown under the CMYK model and additive color
mixing is shown under the RGB model. Also included is the HSB (hue, saturation, and brightness) structure, bottom left.
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