Game Development Reference
In-Depth Information
Data-driven Artwork and Data Visualization
“Ancient Sun and a Fresh
Kansas Breeze”
Virtual wind driven sculpture
“Tidal Mills”
Tidal data driven
kinetic sculpture environment
“Barometric Bubbles”
Real time temperature data driven
bubble rezzing sculpture
Layton Destiny
Annabelle Fanshaw & Arkowitz Jonson
All of these works were created in Second Life
Arrehn Oberlander
“Forest of Water”
Each interactive “tree” represents
data from a river on Earth
“I thought I Hated Him”
“Dance” of the composite indices
from Shanghai and New Yo rk
“Enfolded”
An ever changing sculptural
response to Earth's magnetic field
Virtual interactive databased sculpture by Glyph Graves in Second Life
“Memonic”
Temporal Geolocation in the Twitterverse
Created by Ann Cudworth (Annabelle Fanshaw) and Ben Lindquist (Arkowitz Jonson) on Alchemy Sims Grid
FIGURE 6.22 (See color insert) Screen grabs from Second Life and OpenSim, showing several examples of how
external data can be introduced and utilized to create artworks in the virtual environment.
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