Graphics Programs Reference
In-Depth Information
1 Select the Sphere object in the scene. Notice that in the 3D panel, there is a material associated with
this object called Sphere_Material. Click Sphere_Material to view the material parameters in the
Properties panel.
2 Click the Diffuse color swatch in the Properties panel. Change the Diffuse color to 50% gray in the B
(Brightness) field, and then press Enter or Return. This is the color of the object where light directly
hits the surface.
3 Click the Specular color swatch in the Properties panel. Change the Specular color to 30% gray. Spec-
ular color is the color of the object where highlights are visible on the surface. This is typically the
same hue as the Diffuse Color, but you can adjust lightness to make the highlights stronger or weaker.
4 Set the Shine value to 60% in the Properties panel. Higher shine values represent more polished sur-
faces with smaller highlights.
5 Set the Reflection value to 40% in the Properties panel. This controls the intensity of the reflections
seen in the surface.
6 At the bottom of the 3D panel, click the Render button. Photoshop starts to calculate precise lighting,
shadows, and reflections for your scene. This can be very time consuming, but you should be able to
quickly see the reflection of the text appear in the surface of the sphere. You can wait for the render to
complete or you can press Esc to cancel and keep working. The rendered image is what will be dis-
played for this 3D layer when you are finished.
Rendering the scene shows refined shadows and reflections.
Your Sphere object has only one material for the entire surface of the object. Your extruded objects can
have multiple materials, allowing for different materials to be assigned to the front and rear faces, bevels,
and sides of the extrusion. You will leverage a library of existing materials to create gold metallic materi-
al for the Fleur-De-Lis.
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