Graphics Programs Reference
In-Depth Information
Use the 3D Axis to move, rotate, and scale individual objects.
2 Now you will change the position of your sphere using the 3D Axis. Move the cursor to the conical ar-
rowheads at the end of the red axis. A tooltip appears to indicate this is the Move On X Axis. Click
and drag to move your Sphere object in the X direction. Note that the 3D Secondary View updates and
shows the sphere moving in a top view. Release the mouse button to stop moving the object.
3 It is difficult to see rotational changes in a perfectly spherical object, so you will change the selection
to the Fleur-De-Lis object by clicking it. You now see the 3D Axis for the Sphere object disappear and
a 3D Axis appear at the center of the Fleur-De-Lis object.
4 Hold the cursor over the arc segment on the green axis. A yellow circle appears, extending the arc seg-
ment. Click and drag to Rotate Around the Z Axis. Note that the angle of rotation appears while you
rotate.
5 Press Ctrl+Z (Windows) or Command+Z (Mac OS) to undo the rotation you just made. Now hold the
cursor over the white box at the center of the 3D Axis until the box changes to yellow. Click and drag
to change the scale of the Fleur-De-Lis object. This is a uniform scale transformation, which means
that the object is being scaled the same amount in each direction. Scale the Fleur-De-Lis object so it is
approximately the same size as the Sphere object.
6 Now you will apply a non-uniform scale to the Sphere object. Click the Sphere object and hold the
cursor over the blue box on the 3D Axis. If the selection is not clearly visible, change the viewing
angle or distance by clicking Current View in the 3D panel and then using the Camera tools to change
your view orientation. With the Sphere object selected, click and drag the box on the blue axis to
Scale Along Z Axis. Reduce the scale in the Z Axis to approximately 50%, and note the change in ap-
pearance in the 3D Secondary View.
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