Game Development Reference
In-Depth Information
One example of tester endurance and patience was during the beta test of Faceball
2000 for the original Gameboy. It was the only multiplayer first person shooter for
Gameboy. We handed a build over to a colleague's four year old son who dived right
into the game. The boy came back a while later, saying he was stuck. Indeed he was
in a room with no exit. Upon further analysis, the boy had been running into a corner
where two walls met, over and over. Eventually, he popped through the intersection
between the walls, into the interior of a pillar. None of the other testers had tried this.
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