Game Development Reference
In-Depth Information
A typical mobile game development team can rely on just two or three artists. Con-
sider the previous list as a reference to evaluate candidates for the position of an
artist, based on their proven skills.
Art schools and creative types
The artists should study the basics of fine art: art theory and history, composition,
color and form, and space and light.
Art schools and academies are the institutions of choice for those interested in be-
coming artists. These are schools that provide their students with the necessary
courses on life drawing, graphic design, color theory, photography, animation and
technical drawing, anatomy and the dynamics of movement, among others.
Naturally, a good art school is only the first step. Then it is necessary for these
people to practice as much as they can and get proficient with their tools to develop
real assets for games.
As for the artist's character, there is no need to explain that an artist has a creative
nature and as such, creative types may not be comfortable with discipline. On the
other hand, artists who want to work in the videogame industry need to balance this
aspect of their personality to complete their daily tasks.
They must be analytical as much as they are creative, and fight their innate tendency
to chaos to allow the other team members to work effectively with them and keep up
with the project schedule.
Finally, artists must be capable of putting their creativity at the game's target audien-
ce service, sacrificing their personal taste, and possess a thick skin to deal with the
daily criticism that their creativity will undergo during the development of the game.
More about the game artist and the creation of graphics for games can be found
at http://www.gamecareerguide.com/features/413/
game_art_and_animation_an_introduction.php .
Search WWH ::




Custom Search