Game Development Reference
In-Depth Information
Generally speaking, mobile games tend to have a limited scope when compared to
common high budget/high quality (AAA) console or PC titles. Mobile games are de-
signed to be played in small chunks and rely on simple game mechanics that require
fewer assets, less programming, and shorter testing and debug time. This means
that mobile games require less people for development and can be developed by
teams of one or few individuals for every key role.
A good reason to keep the mobile dev team small has very much to do with the pro-
gress. Working progress can slow down either if the team is too small or too big.
With a limited amount of work and too many people on each role, the responsibility
is shared among too many members and the progress slows down because nobody
feels really responsible for what needs to be done. The more people on the team,
the greater the chance of miscommunication and wasted effort.
Another important reason to keep the team small is that the larger the group, the
higher it costs! Though mobile gaming can become a very profitable niche, the low
price of such products means that you usually don't make millions out of a single
mobile game and it is imperative to keep the development costs as low as possible.
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