Game Development Reference
In-Depth Information
Achievements and leaderboards
Through the connection to social networks such as Facebook and Twitter, it is pos-
sible to send a message to the users' networks of friends whenever an achievement
is reached.
It could be a particular high score in a game level, having completed a game world by
beating all its levels or having purchased something with the IAP system. Spreading
messages via social networks is a proven, powerful way to achieve viral popularity.
As an exercise we suggest you to develop the flow of this game feature.
Additional game elements
A main character (Grof), one surface type (the lilypads that sink), and one collectible
(the insects) don't make a game, yet. More elements are needed to make the game-
play more interesting and articulate.
For example, there could be lilypads that don't sink. Or there could be swarms of in-
sects which require more than one jump through to be eaten, or insects which move
according to a pattern that the player must take into consideration when searching
for the solution to a game level.
How do such elements integrate, improve, or ruin the basic set of mechanics?
We leave you, the readers, to answer these questions; find more game elements to
improve the basic set we suggested here and add more mechanics to this title.
Also think about the possibility of offering virtual gadgets to progress in the game
and their effect on keeping players' involvement with the game high.
Screen flow
The following figure represents a basic screen flow for Lilypads. From the main
screen the player can access any other screen, and from there, again get back to
the main screen.
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